I'm Emma — a designer who starts with empathy and ends with something that actually works. I love finding creative, elegant solutions to things that genuinely matter to people.
Every great design starts with genuine curiosity about the humans it's built for. I ask a lot of questions before I pick up a pencil.
Good solutions feel inevitable in hindsight. I'm always looking for the answer that's both clever and simple — the one that makes you wonder why it wasn't done that way before.
Life's too short for boring design. I like work that has a little spark — something that makes you smile when you notice it.
A designer who gets genuinely excited about other people's problems. I'm early in my career and learning fast — with a curiosity that doesn't quit and a love for work that's thoughtful, innovative, and a little bit fun.
See my workI believe that the best design is invisible — it just works, and it feels right. Getting there takes understanding people: their frustrations, their habits, what makes them smile. That's where I like to start, every time.
My toolkit spans visual design, 3D modeling, illustration, product thinking, and a bit of code. I like the breadth — it means I can find solutions in unexpected places and bring a cross-disciplinary eye to every brief.
"Design is not about making things pretty. It's about making things work beautifully for the people who use them."
I spend a lot of time in the question phase. The more I understand the problem, the better the answer.
I'm drawn to answers that feel simple — where the complexity is hidden beneath a clean surface.
My best work comes from feedback loops, not solo sprints. I share early and often.
Every project gets at least one moment of joy built in — because why not?
What I work with day-to-day — always adding more.
Where I've been and what I've been learning along the way.
Coached teams of 20–30 players, managing logistics, equipment, conditioning, and injury prevention. Collaborated with coaching staff to plan and execute training sessions.
Planned and directed 3 annual STEM camps for K–9th grade, managing ~30 staff per event. Arranged guest speakers from Nike, NASA, and TE Connectivity. Fundraised and budgeted $49,000 annually. Managed team branding, marketing, and ran the team's 501c3.
Led team meetings on strategy and culture, acted as main liaison between players and coaches, and organized team-building activities to strengthen morale.
GPA 4.0. Minor in Engineering Entrepreneurship. Key projects include food truck branding, book cover design in Photoshop, and an interactive campus monument designed in Fusion and prototyped in Figma.
Computational Foundations (JavaScript & Python), Design Foundations. Member of Theta Tau — Coed Professional Engineering Fraternity. CU Boulder Women's Club Soccer.
Adobe Photoshop, Illustrator, Express · Canva · Sketchup · Autodesk Fusion · Git · P5.js · Figma · Fluent Spanish · Basic German
A growing collection across six disciplines. Pick a category to explore.
Playing with form, light, and material in Blender and Fusion 360. Every piece is a small experiment.
Thinking about how things are made, held, and used by real people.
Personal work — illustration, mixed media, and experiments made just for the joy of it.
Brand systems, identity design, typographic work, and motion.
Building as a designer — tools, experiences, and experiments in code.
Designed in Figma, built in React — tokens, primitives, and patterns, documented in Storybook.
A 3D-navigable portfolio in Three.js — real-time scenes, custom shaders, a camera you move through.
A generative art script using Perlin noise and custom palettes. Every output is unique — printed about twenty so far.
Designed and built end-to-end. Figma to Next.js with Sanity CMS, Framer Motion, deployed on Vercel.